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Question by Vandos2K01 · Jan 29, 2018 at 04:43 PM · rotationtransform.rotationtransform.rotategetkey

How to add limit to object rotation?

I want to limit the object rotation around the x axis.

 public float speed = 20;
 private float rot;
 // Use this for initialization
 void Start () {
     rot = speed * Time.deltaTime;
 }
 
 // Update is called once per frame
 void Update () {

     if (Input.GetKey (KeyCode.W)) {

         transform.Rotate (rot, 0, 0);
     }

     if (Input.GetKey (KeyCode.S)) {  
         if (transform.rotation.x >= -45) {  /*HERE*/
             transform.Rotate (-rot, 0, 0);
         }
     }

     if (Input.GetKey (KeyCode.A)) {

         transform.Rotate (Vector3.up * -speed * Time.deltaTime, Space.World);
     }

     if (Input.GetKey (KeyCode.D)) {

         transform.Rotate (Vector3.up * speed * Time.deltaTime, Space.World);
     }
 }

}

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Answer by Obsessi0n · Jan 29, 2018 at 06:01 PM

This is what i use to limit rotation with the mouse on the Y axis to 45. You need to clamp the values.

 public float minimumVert = -45.0f;
     public float maxVert = 45.0f;
     public float _rotationX = 0;
     public float sensHorizontal = 10.0f;
     public float sensVertical = 10.0f;
     
     void Update(){
     if (axes == RotationAxis.MouseY)
                 {
                     _rotationX -= Input.GetAxis("Mouse Y") * sensVertical;
                     _rotationX = Mathf.Clamp(_rotationX, minimumVert, maxVert);
                     float rotationY = transform.localEulerAngles.y;
     
                     transform.localEulerAngles = new Vector3(_rotationX, rotationY, 0);
                 }
     }
 
 
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