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Question by
matteonite · Jun 15, 2014 at 02:19 PM ·
c#networkinginstantiaterpc
Network.Instantiate doesn't update in Hierarchy?
So I have a game scene for a multiplayer game and the player can spawn in. This works fine. However when the player goes into his inventory to "Build" a house. It Network.Instantiates the house prefab at the players position. I can see the house in the client in the game screen, but it doesn't show up in the Hierarchy in the client..?
Only when i restart the server and the houses re Network.Instantiate does it show up in the client Hierarchy...
Any Answers?
Comment
@matteonite this is a pretty vague question, but I think your best bet is to look at your game in scene view. Click the house in the scene view, and the game object will highlight in the hierarchy.
thats not it. instantiated objects show up in scene but not hierarchy,..?