- Home /
Unity for iOS: UnityPause(BOOL)
when building Unity for iOS and integrating it with native iOS code, there is the function UnityPause that is supposed to allow pausing Unity so it doesn't necessarily use ressources while it's hidden for example. My questions are:
is this function still supported and operational?
when unity is Paused by using UnityPause(true), is the only way that unity will get resumed by calling UnityPause(false) or are there cases when Unity will resume itself?
is there a way to check if Unity is currently paused or not?
Your answer
Follow this Question
Related Questions
Automatically import missing ios frameworks after ios build 0 Answers
Call Unity class in XCode 1 Answer
Using NavigationController in an iOS plugin 1 Answer
Issue with integration into native iOS app 1 Answer
iOS Facebook integration issue. 0 Answers