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Question by BilboStabbins · Jan 17, 2013 at 05:32 PM · animationcheckisplaying

How to check if an object is playing ANY animation

I want to know if there is a way I can check whether any animation is playing, rather than a specific one.

So, I know for a specific I can use something like:

 if (MainCamera_obj.animation.IsPlaying(AnimationClip.name) &&
    (MainCamera_obj.animation[AnimationClip.name].normalizedTime < 1.0) )

But how would I check if the MainCamera above is playing ANY animations, is this even possible? A way to check if the animation component is being used maybe.

Thanks

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Answer by Doireth · Jan 17, 2013 at 05:46 PM

http://docs.unity3d.com/Documentation/ScriptReference/Animation-isPlaying.html

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avatar image BilboStabbins · Jan 17, 2013 at 05:53 PM 0
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Oops, the lowercase 'isPlaying' seemed to have somehow slipped me by :/

Thanks

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