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Question by DJGhostViper · Jan 26, 2017 at 10:26 PM · rotationvector3quaternionturrettank

How can I rotate a tank's turret back to the starting turret position?

I have a tank in my game and I'm trying to figure out how to rotate the turret back to the position it started after there are no enemies in sight.

 public Quaternion TurretRest;
 
 
 public void Start()
 {
 
 TurretRest = this.gameObject.transform.FindChild ("Turret").transform.localRotation;
 
 //Should be  (0,0,0) when looking at the localrotation
 
 }
 
 
     Quaternion Rot3 = Quaternion.LookRotation(TurretRest);
 //Cannot use a quaternion (TurretRest) after the look rotation so what would I put there instead?
     
     
                     Turret.transform.rotation = Quaternion.Slerp (Turret.transform.rotation, Rot3, Time.deltaTime);
     
 
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Answer by Loui_Studios · Jan 27, 2017 at 04:38 PM

I think the problem is that TurretRest is set to the turret's default local rotation, but then you're setting it's world rotation to it's local rotation.

Try replacing:

Turret.transform.rotation = Quaternion.Slerp (Turret.transform.rotation, Rot3, Time.deltaTime);

with:

Turret.transform.localRotation = Quaternion.Slerp (Turret.transform.localRotation, Rot3, Time.deltaTime);

and let me know if it works.

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avatar image DJGhostViper · Jan 27, 2017 at 04:56 PM 0
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Thanks it works! Ill update the code above for others to use

avatar image DJGhostViper · Jan 27, 2017 at 05:01 PM 0
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 public Quaternion TurretRest;
 
 public void Start()
 {
 TurretRest = this.gameObject.transform.FindChild ("Turret").transform.localRotation;
 }
 
 
 public IEnumerator TurretReset()
 {
 
 Turret.transform.localRotation = Quaternion.Slerp (Turret.transform.localRotation, TurretRest, Time.deltaTime);
 
 }
 

This is the basics of this code

avatar image Loui_Studios DJGhostViper · Jan 27, 2017 at 05:30 PM 0
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I'm glad that I helped you! :)

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Answer by IgorAherne · Jan 27, 2017 at 12:10 AM

Just declare Quaternion myInitialRotation;

In Start assign gameObject.transform.rotation to it.

In update, when no enemies are visible, rotate towards this "cached" value

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