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Keep Unity's movement, rotation, and scale interface
While in the scene editing mode, I can select an object and move, rotate, or scale it, using the mouse.
While in play mode, during run-time, I want the user to be able to edit the scene using the mouse, in the same way. Is there a way I can keep this interface and functionality in play mode?
I am building it as a standalone application on Mac.
Answer by SarperS · Nov 02, 2012 at 10:05 AM
No, You can't include Unity editor into a built application. You have to create your own set of tools for that purpose.
I knew this would be too good to be true. Thanks for your help.
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