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Question by murari · Oct 21, 2013 at 01:48 PM · exportcommand-lineeclipse

Exporting to Eclipse project from script

I've been trying to get Unity to export to Eclipse Project ('Google Android Project') from script (or command-line), but can't find anything that does this. BuildSettings, EditorBuildSettings, BuildPlayer....

I need to be able to execute builds from command-line arguments, and up until this point have been running Unity.exe in batch-mode to compile the Android project to APK. But now we've got a new SDK that requires post-build integration into the Eclipse project.

Is there any way to do this?

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Answer by Jared-Mess · Dec 02, 2013 at 11:48 PM

Try using BuildOptions.AcceptExternalModificationsToPlayer. This should create a new Eclipse Project.

 BuildPipeline.BuildPlayer(LevelArray, "AndroidBuild", BuildTarget.Android, BuildOptions.AcceptExternalModificationsToPlayer);
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avatar image murari · Dec 03, 2013 at 12:51 PM 0
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Thanks! I figured this out eventually but yeah this answer is spot on.

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