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Toony-BasicOutline Shader on 2D SpriteRenderer?
I'm trying to use the Toony-BasicOutline shader on a Unity 4.3+ SpriteRenderer. I have already followed the advice to make this shader work in an orthographic camera.
The shader works fine for 3d objects, but the SpriteRenderer still doesn't show the outline. I don't know much about writing shaders. Is what i'm doing possible? If not, why and is there another shader that provides this ability for SpriteRenderer?
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