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Question by sbouilland · Jun 26, 2013 at 02:53 PM · instanceaccess

accessing instance of a script

Hello,

I wrote the following script to store the initial position of few gameobjects. The script is attached to each gameobject :

 using UnityEngine;
 using System.Collections;
 
 public class ProprietePieces : MonoBehaviour
 {
     public static Vector3 PositionInitialePiece;
    
     // Use this for initialization
     void Start()
     {
         PositionInitialePiece = gameObject.transform.position;
     }
 }

My problem is that I do not succeed to access the "PositionInitialePiece" variable from another script. Here is what I use :

  ProprietePieces ScriptProprietePieces = gameObject.GetComponent<ProprietePieces>();
     
  Debug.Log(ScriptProprietePieces.PositionInitialePiece);

I get an error message saying that "Member ProprietePieces.PositionInitialePiece is not reachable with an instance reference, use a type name"

I do not understand what is the problem, and hope someone could help me.

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Answer by Wuzseen · Jun 26, 2013 at 03:05 PM

Your positioninitialepiece is a static variable.

In C# you can't access a static member as if it were a regular instance of a class. This isn't the case in Java I believe, which may be what you're familiar with I'm guessing.

Simply drop the static in your ProprietePieces PositionInitialePiece variable and your code should be fine.

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