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This question was closed Mar 07, 2015 at 10:20 PM by fafase for the following reason:

Question related to GetComponent

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Question by Henry90 · Mar 07, 2015 at 09:22 PM · scriptingbasicsdata storageaccessing from any scriptglobalvariables

Global data structure accessible by any script?

Hello everybody, I'll try to explain my problem in the best way possible: in my game I have a script which reads an XML file and stores specific informations. I just have an empty game object which controls everything and through an instance of script reads the XML file. One of the read info might say: by accomplishing a general Action A I earn a certain amount of gold. Therefore, after I parse my XML I just store all the informations in a data structure (a list for example). Now, in my game I have a general Collider A which, when hit, wants to accede the list and find the information of the Action A.. how can I store this list in such a way that can be acceded from everywhere?

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avatar image maccabbe · Mar 07, 2015 at 09:30 PM 0
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The easiest way to do this is to use the static modifier https://msdn.microsoft.com/en-us/library/98f28cdx.aspx.

avatar image fafase · Mar 07, 2015 at 10:19 PM 0
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GetComponent as usual.

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Answer by NoxCaos · Mar 08, 2015 at 04:22 PM

Take a look at the Toolbox. This is quite good way to store variables. Data serialization also can be done there

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