- Home /
Apply gravity to mecanim character
I am using mecanim for my character, using the (layer) animation controller unity gives you. Now i have added a dive state for my guy and when i run up a ramp my character will follow through with this dive animation in mid air the fall after exit time.so basicly when i try to jump of the ramp instead of falling my guy does hi animation in mid air then he falls down. So can anyone point me in the right direction.
Comment
Your answer
Follow this Question
Related Questions
How do I make an aim down sight animation that can be used with mecanim? 2 Answers
Mecanim transitions sometimes don't work 4 Answers
Mecanim mirror mode is doing...things. 0 Answers
Is retargeting available for generic rigs? 1 Answer
Sharing some but not all animator states between characters 0 Answers