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exporting multiple animations from 3d max
how do i export multiple animations in one object as a .fbx file from 3d max to unity ? it's a more 3d max question. so lets say how can i categorize my animations in 3d max in the first place ,so later on i would find my animations also categorized by names in unity. like for example a character would have animations like : walk,run,jump....etc, so i could call these animations in the scripts separately.
how do i do this? i speaking about splitting my animations in 3d max, i don't have problems when viewing them in unity. and i don't want to split my animations by the time line in the 3d max, i want to always start from the first state and export animations by names then export them in one .fbx file.
lets say forget about unity now. how can i make multiple animations all from idle state or 0 zero frame and name each one of them in 3d max?
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