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Question by
imnotanderson · Oct 20, 2013 at 01:51 PM ·
networksocket
Unity Network if use GameObject.Instantiate() the program will disconnect
i use
Network.InitializeServer() and
Network.Connect() to connect Server and Client. at first it work very well.But when i run
GameObject.Instantiate(Resources.Load()) ,Unity throw a error massage like:"The connection request to 192.168.1.3:3000 failed. Are you sure the server can be connected to?".I just want to Instantiate something in local,i dont want to use Network.Instantiate(),(I dont know Network.Instantiate work well or not if i use) can you tell me why?
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