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Concave shape collider?
Hello,
I have a concave, bowl shape (Upside down bowl) but I'd like the player to be able to go through and underneath, but if I add a primitive collider I can't without setting the collider to "IsTrigger". The object has a rigidbody component so without an appropriate collider it falls through the terrain.
Could I parent a very very thin circular plane to the bottom with a collider, would this stop the entire mesh from falling through?
Is there any way I can add something to stop it falling through the terrain yet allowing the player to pass through?
I'm trying to simulate a bubbleshield from the Halo series, if anyone is aware of the game mechanic
If you make it $$anonymous$$inematic with a primitive collider it won't be subject to Physics, will still respond to collisions and can still be moved under script. You can 'Ignore collision' or place it on a separate layer and ignore it in the collision matrix.
You can even rotate (offset) the texture ins$$anonymous$$d of the object if you wish.
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