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Question by digitalConundrum · Feb 07, 2011 at 11:58 PM · cameratransforminputrotaton

Game hangs on mouse rotation script

I know this is a overly-simple problem, and I'm almost sure I'm just not attacking this correctly, but attaching this script to the camera causes the game to freeze when the appropriate mouse button is held. It remains frozen after releasing the button.

It is simply meant to rotate the camera around [0,0,0].

void Update() {

     while (Input.GetButton("Fire2"))
     {
         transform.RotateAround(Vector3.zero, Vector3.up, Input.GetAxis("Mouse X") * Time.deltaTime);
         transform.RotateAround(Vector3.zero, Vector3.right, Input.GetAxis("Mouse Y") * Time.deltaTime);
     }

 }

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Answer by Simple · Feb 08, 2011 at 12:03 AM

Just dont use "while" construction. Update function checks every frame

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avatar image digitalConundrum · Feb 08, 2011 at 12:04 AM 0
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thats true, but I don't want the rotation to fire unless the button is depressed. I initially tried an if statement, but it didnt fire at all.

avatar image digitalConundrum · Feb 08, 2011 at 12:06 AM 0
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...and I had the rotation set to too low of a value to notice when I tested it....I feel silly now. Thanks

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Answer by Simple · Feb 08, 2011 at 01:22 AM

This will solve your problem:

var button_down:boolean = false; //should be global var so it will save its state through frames

function Update() { if (Input.GetButtonDown("Fire2")) button_down=true; //button_down=true until you release button if (Input.GetButtonUp("Fire2")) button_down = false;

if (button_down) { transform.RotateAround(Vector3.zero, Vector3.up, Input.GetAxis("Mouse X") Time.deltaTime); transform.RotateAround(Vector3.zero, Vector3.right, Input.GetAxis("Mouse Y") Time.deltaTime); } }

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