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Blending between 2 lightmaps
Im trying to blend between two already baked lightmaps using Beast. Our scenario is that we have to blend between Night and Day lighting. Currently we are just swapping lightmaps through code.
I started looking but I couldn't really find a shader or anyone that has been doing this yet. Also is it possible to access the baked lightmap texture from a shader?
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would be interested, too. I want to blend between 12 lightmaps - all 2 ingame hours to simulate daytime.
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