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Question by
10001110101 · Oct 19, 2013 at 11:57 PM ·
editorscenerenderextend
Is it possible to override SceneView / AnimX Private Types?
I'm currently trying to extend the SceneView, there is some functionality that I've been missing that I used to have in other engines that I would like to implement into Unity. I noticed that it tends to work fine until I override OnGUI().
If anyone knows of a way to force the extended SceneView to render (Repaint isn't working in Update()), or if it's even possible, you would be godsend!
Also I found some really interesting base structures in the Assembly Browser that I'm extremely curious about:
this.m_Position = new AnimVector3 ();
this.m_Rotation = new AnimQuaternion (Quaternion.LookRotation (new Vector3 (-1f, -0.7f, -1f)));
this.m_Size = new AnimFloat (10f);
this.m_Ortho = new AnimBool ();
Source: Assembly > SceneView > Constructor
Cheers, and Thanks!
0)))
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