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Question by Dreeka · Aug 19, 2011 at 01:10 PM · guiinputvariable

Input player name to a variable

Hello,

I would like to create a GUI screen, which ask for the name of the player. The player would be able to input the choosen name, and then Unity would store it in a variable.

How can I archive this?

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Answer by Bovine · Aug 19, 2011 at 04:03 PM

This is quite a broad question, but your script should create some GUI, you can read up on Unity GUI here:

http://unity3d.com/support/documentation/Components/GUI%20Scripting%20Guide.html

But many people use a GUI framework that saves time and draw calls, especially those of us developing for mobile!

I use EZUI which is excellent and comes with first class support:

http://www.anbsoft.com/middleware/ezgui/index.html

If you go the Unity GUI route then you would use a TextField, so something like:

 void OnGUI()
 {
    m_player_name = GUI.TextField (Rect (25, 25, 100, 30), m_player_name);
 }

Should do the trick. What you ultimately do with the player name or where you store it, is kind of up to you and quite a wide question to answer - it depends on where you want to store things generally - it could be, for instance, a static public member on a Player class...

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avatar image Dreeka · Aug 21, 2011 at 10:29 AM 0
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Thanks for the answers! :)

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Answer by SilverTabby · Aug 19, 2011 at 04:00 PM

Use a GUI.TextField.

Here is a tutorial on how to use the Unity GUI system.

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