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Question by julinzp · Nov 05, 2018 at 09:44 AM · animatorcoroutinemovingmechanimflagged-for-close

How to make a character move for some time and stand for some time?

I want my character to stand for some time and walk for some time depending on flag value, using corouitine. However it doesn't work properly since corutine is not working and v value changes every frame

IEnumerator Walking() {

         v = 0.2f;
         anim.SetFloat("Walk", v);
         yield return new WaitForSeconds(5f);
     }
     IEnumerator Standing()
     {
 
       
         yield return new WaitForSeconds(7f);
         v = 0;
         anim.SetFloat("Walk", v);
         yield break;
     }
 
 
     // Use this for initialization
     void Start()
     {
         anim = GetComponent<Animator>();
         anim.speed = anim.speed * 0.5f;
         v = 0.2f;
        anim.SetFloat("Walk", v);
     }
 
     // Update is called once per frame
     void Update()
     {
 bool IsStanding = RandomBool();
         if (IsStanding == true)
         {
             StartCoroutine("Standing");
         }
         else
         {
             v = 0.2f;
             anim.SetFloat("Walk", v);
 
         }
 
 
 
 
 
     }
  bool RandomBool ()
 {
     if (Random.value >= 0.5)
     {
         return true;
     }
     return false;
 }
 
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Answer by hectorux · Nov 05, 2018 at 08:28 PM

I think you need to make loops, in your first coroutine you just yield when you have finished it, you doesn't even need the yield break of the sceond oe

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avatar image julinzp · Nov 07, 2018 at 01:56 PM 0
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I think my biggest problem was that i was trying to start coroutine in the update function. Thanks, however!

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