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Question by JokerMartini · Jul 25, 2012 at 03:12 PM · bullettargethole

Bullet hole on target

How would I go about making a bullet hole onto a moving target at its hit.point?

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Answer by Seth-Bergman · Jul 25, 2012 at 03:35 PM

http://answers.unity3d.com/questions/8494/adding-decals-to-a-object.html

I understand the Boot Camp Demo includes bullet holes, you should start with that

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Answer by TheCodeMonkey · Jul 25, 2012 at 04:15 PM

I would say you could most likely create a small "bullet hole" prefab at the hit point. to make it follow the target just make it set its parent (transform.parent =) to the hit object. (just a black plane for instance)and have it destroy itself within a few seconds so that you don't have thousands of them all over the place after a few hours of gameplay.

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Answer by JokerMartini · Jul 25, 2012 at 08:21 PM

Thanks, I got it working

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