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Question by SulaimanWar · Oct 19, 2013 at 03:02 PM · networkingfpsphotonrpc

Photonview "this" does not exist in current context

I'm new to Photon and I have tried searching for answers everywhere but could not find any So I have this error on this line of code Error:Keyword this' is not available in the current context Here is the line that has the errorPhotonView photonView = PhotonView.Get(this);`

Here is the entire script`using UnityEngine; using System.Collections;

/// /// This script is attached to the player and it /// ensures that every players position, rotation, and scale, /// are kept up to date across the network. /// /// This script is closely based on a script written by M2H. ///

public class MovementUpdate : MonoBehaviour {

 //Variables Start___________________________________
 
 private Vector3 lastPosition;
 
 private Quaternion lastRotation;
 
 private Transform myTransform;
 
 PhotonView photonView = PhotonView.Get(this);

 

//variables End

 // Use this for initialization
 void Start () 
 {
     if(photonView.isMine == true)
     {
         myTransform = transform;
         
         
         //Ensure that everyone sees the player at the correct location
         //the moment they spawn.
         
         photonView.RPC("updateMovement", PhotonTargets.OthersBuffered,
                         myTransform.position, myTransform.rotation);
         
         
     }
     
     else
     {
         enabled = false;    
     }
 }
 
 // Update is called once per frame
 void Update () 
 {
     //If the player has moved at all then fire off an RPC to update the players
     //position and rotation across the network.
     
     if(Vector3.Distance(myTransform.position, lastPosition) >= 0.1)
     {
         //Capture the player's position before the RPC is fired off and use this
         //to determine if the player has moved in the if statement above.
         
         lastPosition = myTransform.position;
         
         photonView.RPC("updateMovement", PhotonTargets.OthersBuffered,
                         myTransform.position, myTransform.rotation);
     }
     
     
     if(Quaternion.Angle(myTransform.rotation, lastRotation) >= 1)
     {
         //Capture the player's rotation before the RPC is fired off and use this
         //to determine if the player has turned in the if statement above.    
         
         lastRotation = myTransform.rotation;
         
         photonView.RPC("updateMovement", PhotonTargets.OthersBuffered,
                         myTransform.position, myTransform.rotation);
     }
 }
 
 
 [RPC]
 void updateMovement (Vector3 newPosition, Quaternion newRotation)
 {
     transform.position = newPosition;
     
     transform.rotation = newRotation;
 }
 
 
 
 
 
 
 
 
 
 
 
 

} `

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avatar image FLASHDENMARK · Oct 19, 2013 at 03:23 PM 0
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I am not too sure but ins$$anonymous$$d of:

 public class $$anonymous$$ovementUpdate : $$anonymous$$onoBehaviour

try:

 public class $$anonymous$$ovementUpdate : Photon.$$anonymous$$onoBehaviour

Pretty sure you cannot use any of the PhotonView's functionality without it.

avatar image Benproductions1 · Oct 21, 2013 at 03:12 AM 0
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Please format your code. If you don't know how, watch the tutorial video on the right

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Answer by octav88 · Mar 29, 2021 at 12:19 PM

Using this one works for me:

 MyClass: MonoBehaviourPunCallbacks
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