- Home /
Loading very slow in Standalone Build
Hello,
I have a problem with the FPS that me and my team are making: we load levels (maps) with load scene async, the problem is that in the editor a map is loaded in nearly 30 seconds, while, after a build for PC, the same map loaded by the executable takes like 4-5 minutes to load!
We really don't know why there's this problem and why there's this huge difference between the same scene loaded from the editor and from the executable. (the load process is the same both in the editor and in the build).
How can we solve it?
Answer by marf · Feb 22, 2016 at 10:59 AM
We have resolved by converting the substance materials that we had in legacy materials. It seems that with a huge scene substances takes a lot of time to be loaded in the build!
Your answer
Follow this Question
Related Questions
Standalone player - Customizing launcher 2 Answers
how to detect if there is an instance of my game already running? 1 Answer
Why does unity delete additional files after running a standalone build 0 Answers
Optimizing textures for tegra 3 and it's effect on standalone? 0 Answers
How come I can't move in the built version of my game? 1 Answer