Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by SirBedlam · Apr 14, 2013 at 11:43 PM · collisionpathboundary

Keep the player on a path?

I have a path drawn using the Terrain Editor, but I'm stuck with one problem. I need the player to be bound to the path, unable to go outside of it. I still need them to be able to walk around freely within the path, but not able to leave it. I started placing box colliders along either sides of the path, rotating them where the path curved, but that seemed like an extremely tedious and unnecessary way of doing it, as my path is very very long, and winds back and forth all over the place. Is there an easier way? I have found a couple other questions like this, but people only suggested iTween. I looked into iTween, but it doesn't do what I need it to. iTween seems to only Lerp objects between points on a very precise path. This is not what I need. I need the player to be able to move around freely on the winding path, but not be able to get off of it. I keep repeating this because people don't seem to understand this question, and keep suggesting iTween. Is this even possible? If so, how would I go about doing it?

Comment
Add comment · Show 3
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Triqy · Apr 15, 2013 at 12:05 AM 0
Share

Why don't you use planes turned side ways with the renderer turned off?

avatar image Triqy · Apr 15, 2013 at 12:06 AM 0
Share

You can scale them quite easily and it's easy on performance. The planes will have plane colliders on them when you create them.

avatar image SirBedlam · Apr 15, 2013 at 12:13 AM 0
Share

That's pretty much what I started doing with the box colliders, but honestly, that seems like a very tedious method. I was wondering if there was a better way.

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

12 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

HELP! How to make an object move until colliding with another object. 2 Answers

Objects following a path freeze/lock when hitting each other 1 Answer

Invisible walls 2 Answers

Inverse 2D Collider, is this possible? 0 Answers

How to Prevent a Script From Overriding Colliders? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges