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Question by MyLittlePony69 · May 16, 2014 at 02:54 PM · c#animationloopbooleanplay

How do I stop my animation from looping while I hold down a key?

I need my animation to stop looping while I hold down the Up-Arrow-Key. There are some other functions behind that needs the condition to be just GetKey, NOT GetKeyDown. I also need the animation.play to be on a boolean condition for some other functions behind.

I also tried setting the WrapMode to just Once.

Oh and the animations are attached on the object's Animation Component.

Here's the code:

 //I need this to be GetKey, *NOT* GetKeyDown
 if (Input.GetKey (KeyCode.UpArrow))
     {
         upBool = true;
     }
 
 //I need the animation.Play to be on bool too, not on the button's if-statement
 if (upBool)
     {
         animation.Play ("UpAnim");
     }
 
 //This loops it over and over while I hold down the Up-Arrow-Key but I only want it to play once.
 //Once I start holding the Up-Arrow-Key, it will stop looping and just stay on the last frame of the animation.

Thanks :) :) :)

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Answer by Pawscal · May 16, 2014 at 04:22 PM

Is animation.Play("UpAnim") is in Update? If so, it's called on every frame, i guess that's why it's looping. Also, make sure you animation is not set to loop in the inspector.

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avatar image MyLittlePony69 · May 16, 2014 at 04:45 PM 0
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Yeah it's on update, and it's not on loop on the inspector, it's set on once.

Where else can I put the animation.Play with the boolean condition aside from Update?

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