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Mesh Collider strange behavior with box collider.
Quick Summary:
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move mesh collider through box collider, nothing
turn on convex
move mesh collider through box collider, something
turn off convex
move mesh collider through box collider, something
Am I just retarded or is there some bug that causes this? I repeated this test multiple times Including turning convex on then off prior to any collision test, and i get the same result: no detection until convex is flipped.
More Detail:
I'm not sure If I'm doing something wrong, or if this is just a glitch, but I have the strangest issue: When testing to figure out why two objects weren't colliding (one has a box collider, the other a mesh collider) I tried setting the mesh collider to convex, and suddenly the collisions were being detected, I turn off convex (during the same run) and the collisions are still working just fine.
Disclaimer:
This issue has nothing to do with "The mesh collider needs to be convex" because, as described, the act of turning convex on then off made collisions work properly.
Notes: I'm running unity 4.0 pro
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