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Question by camtronius · Sep 19, 2014 at 06:29 AM · animationanimatorblenderparentchild

Children won't animate

Hi, I have a large crystal and 2 smaller crystals that I need to all animate together. I created them in blender, and each have their own animations created in blender as well. See the image below

http://imgur.com/xtgzZDK

You can see the model in the game view, and on the heiarchy you can see the child objects associated with the parent. The problem is I can only choose one animation at a time. For example I can only animate the big crystal, but not the little ones. And it wont let me add multiple animators to an object, or an individual animator to the sub objects. It will only let me add a single animator on the parent object (in this case "crystalstart2"); How do I make it so all three objects animate? Thanks, ~Cam

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Answer by camtronius · Sep 26, 2014 at 06:10 AM

The solution is this:

When you go to export, scroll down in the toolbar on the left and uncheck "All Actions". That exports the animations as one unit instead of many.

:D

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Answer by 767_2 · Sep 19, 2014 at 07:20 PM

to animate all your objects in your hierarchy(like a human character)they must be inner connected that you can achieve this with adding rigs to your character in your 3d program and animate all three with one animation component

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avatar image camtronius · Sep 19, 2014 at 07:50 PM 0
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@767_2 I have 2 of the child objects following a path for their animation. Could rigs do this too? Thanks,

avatar image 767_2 · Sep 20, 2014 at 07:22 AM 0
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@camtronius you know that following a path isn't an animation it is just a translate from a point to another this doesn't even need an animator component , animation is what happen to your character during translation like how humans move their body parts during running
How can I translate a game object

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