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How Can I Make The Parkour Moves Move Smoothly Instead Of Instantly Teleport?
I can't figure out why this sprint isn't working, and I'm also wondering how to make the controller.move move smoothly instead of teleportng? Thanks!
var RunSpeed : float = 4.0;
var SprintSpeed : float = 2.0;
var JumpHeight : float = 6.0;
var Gravity : float = 20.0;
private var MoveDirection : Vector3 = Vector3.zero;
private var ButtonA : boolean = false;
private var ButtonD : boolean = false;
private var ButtonS : boolean = false;
function Start()
{
MoveSpeed = RunSpeed;
}
function Update()
{
var controller : CharacterController = GetComponent(CharacterController);
if(Input.GetButton("A"))
{
ButtonA = true;
}
else
{
ButtonA = false;
}
if(Input.GetButton("D"))
{
ButtonD = true;
}
else
{
ButtonD = false;
}
if(Input.GetButton("S"))
{
ButtonS = true;
}
else
{
ButtonS = false;
}
if (controller.isGrounded)
{
MoveDirection = Vector3(Input.GetAxis("Horizontal"), 0, Input.GetAxis("Vertical"));
MoveDirection = transform.TransformDirection(MoveDirection);
MoveDirection *= MoveSpeed;
if(Input.GetButtonDown("Sprint") && !ButtonA && !ButtonD && !ButtonS)
{
MoveSpeed = RunSpeed * SprintSpeed;
}
if(Input.GetButtonUp("Sprint"))
{
MoveSpeed = RunSpeed;
}
if (Input.GetButton ("Jump"))
{
MoveDirection.y = JumpHeight;
}
}
MoveDirection.y -= Gravity * Time.deltaTime;
controller.Move(MoveDirection * Time.deltaTime);
}
Answer by Vonni · May 25, 2013 at 05:52 PM
You should try to not call inputs "A" "B" "C" etc. They are using strings so its easier to change the keybind by the user ( stick to forwards sideways etc ).
And you have an error in your script. In the sprint input, you have !ButtonA && !ButtonD && ButtonS . Unless you want the character to only sprint when running backwards first?
Yeah, I've since modified it so it the sprint works, but I forgot to change it, sorry, but thanks for answering anyway :)
I still need to find out how to make charactercontroller.move move smoothly a certain distance
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