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Make LookAt only rotate X Axis
I have this script:
static var health : float = 1000.0; var player : Transform; var speed = 5.0; var chaseRange = 50.0; var dieRange = 5.0; private var controller : CharacterController;
function Start() { controller = GetComponent(CharacterController); }
function OnGUI() { GUILayout.Label("\r\n\r\n\r\n\r\nHealth:" + health); }
function Update() { if (player == null) return;
 var range = Vector3.Distance(player.position, transform.position);
 if (range <= dieRange)
 {
     health = health-5;
     
    if (health == 0 || health < 0)
    {
       Destroy(player.gameObject);
    }
 }
 else if (range <= chaseRange)
 {
     transform.LookAt(player);
     var moveDirection : Vector3 = transform.TransformDirection(Vector3.forward);
     controller.Move(moveDirection * Time.deltaTime * speed);
 }
 
               }
And I want to make the "Tiger" only rotate X axis, because when it starts to follow me it be kinda strange.
Answer by ScroodgeM · Aug 05, 2012 at 06:43 PM
just reset y-component of look direction...
    Vector3 lookAtPosition = player.position;
    lookAtPosition.y = transform.position.y;
    transform.LookAt(lookAtPosition);
 
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