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Cant attach an object to the bone with a certain avatar
Hi everyone! I need help. I need to attach a weapon to a character, so I simply place it in the hand and set as children of the hand object in the character's root bone. But when the game is running the weapon stays on it's T-pose position and dont follow the hand. If I change the animation avatar to another the weapon is getting animated with the hand correctly but skinned mesh renderer stays in T-pose.
-Whats the difference between these avatars about attaching an objects to bones?
-How can I attach objects to bones of my character with his own avatar?
I tried to attach a simple sphere to his hand and it has the same effect
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