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Question by Some-Random-Coder_ · Apr 25, 2021 at 05:55 AM · cameracamera rotate

Problem with Camera rotating

Hello, I am relatively new to Unity and I am working on an fps arena kind of game, but my camera is not working. There are no compiler errors either. Here is the code, can someone help?

 public Transform player;
 public Vector3 offset = new Vector3(0, 2, 0);

 public float camPosX;
 public float camPosY;
 public float camPosZ;

 public float camRotationX;
 public float camRotationY;
 public float camRotationZ;

 public float turnSpeed;
 
 private void Start()
 {
     offset = new Vector3(player.position.x + camPosX, player.position.y + camPosY, player.position.z + camPosZ);
     transform.rotation = Quaternion.Euler(camRotationX, camRotationY, camRotationZ);
 }
 
 
 private void LateUpdate()
 {
 Cursor.lockState = CursorLockMode.Locked;
 Cursor.visible = false;
     offset = Quaternion.AngleAxis(Input.GetAxis("Mouse X") * turnSpeed, Vector3.up) * Quaternion.AngleAxis(Input.GetAxis("Mouse Y") * turnSpeed, Vector3.right) * offset;
     transform.position = player.position + offset;
     transform.LookAt(player.position);
 }
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