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Question by LocketGoma · Aug 10, 2017 at 04:08 PM · cameracamera rotatecamera-look

how can stop camera wrong spinning?

hi. i'm now testing to mouse tracking camera setting.

but, when camera's rotation value is over 89 or under -89, the camera is spinning like top spin : <

 public float sensitivity = 0.05f;
   
 public Camera cam;
 public GameObject character;


 public Vector2 targetDirection;
 public Vector2 targetCharacterDirection;

 private float gab = 0.5f;
 void Start () {
     cam = GetComponent<Camera>();
   
     targetDirection = transform.localRotation.eulerAngles;
     
     if (character) targetCharacterDirection = character.transform.localRotation.eulerAngles;
 }
 
 void Update () {
     Vector3 vp = cam.ScreenToViewportPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, cam.nearClipPlane));
     

     vp.x -= gab;
     vp.y -= gab;
     vp.x *= sensitivity;
     vp.y *= sensitivity;
     vp.x += gab;
     vp.y += gab;
     Vector3 sp = cam.ViewportToScreenPoint(vp);

     Vector3 v = cam.ScreenToWorldPoint(sp);

     
     transform.LookAt(v, Vector3.up);

it is my simple code. i already some testing as possible as i can. but still my camera is spin like top.

please help idiot noob. : <

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