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              This question was 
             closed Feb 28, 2017 at 02:59 PM by 
             NovaDrox for the following reason: 
             
 
            I figured it out
 
               Question by 
               NovaDrox · Feb 28, 2017 at 01:19 AM · 
                cameracamera rotateclampclamped rotation  
              
 
              How to Math.f Clamp this
I don't know how to clamp this. Can someone help me out.
     float RotY = Input.GetAxisRaw("Mouse X");
     Vector3 RotateY = new Vector3(0f, RotY, 0f) * TurnSpeed;
     float RotX = Input.GetAxisRaw("Mouse Y") * TurnSpeed;
     RotX = Mathf.Clamp(RotX, -AngleLimit, AngleLimit);
     Vector3 RotateX = new Vector3(RotX, 0f, 0f) * TurnSpeed;
     transform.Rotate(RotateY);
     Cam.transform.Rotate(-RotateX);
               Comment
              
 
               
              I'm not sure I understand correctly your question. The way you used $$anonymous$$athf.Clamp, you limit the possible values of RotX between -AngleLimit and AngleLimit. Is this what you wanted to achieve?
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