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Question by dsedov · Aug 03, 2014 at 07:31 PM · shaderplayerexportgrassshaderlab

Replacing built-in shaders for terrain billboard grass.

I've replaced built-in shader for the Billboard grass "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" by naming my shader the same way. Everything works fine inside Unity. When I do a build, however, it does not work. I use custom shaders for everything because of my own lighting model. I have hard time replacing built in grass billboard shader, and desperately need help.

Also my shader is based on the built-in shader and works fine inside unity, when I hit Play.

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avatar image Shendee · Jun 13, 2016 at 06:08 AM 0
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are you sure?

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Answer by tanoshimi · Aug 03, 2014 at 07:32 PM

Shaders are only included in a build if they are assigned to a material that is used in a scene or if the shader is placed in a "Resources" folder (docs). Have you tried placing your replacement shader in the resources folder of your project?

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avatar image dsedov · Aug 03, 2014 at 07:35 PM 0
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I've tried both - assigning shader to an object and placing shader in resources folder. None of that had any effect on the player.

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