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Question by Alabatross · Oct 17, 2013 at 03:50 PM · raycastcollidertrigger

Make raycast pass through trigger and still register?

I'm attempting to add a bullet whiz sound effect for when a shot goes near you. To do this id create a spherical trigger around the player. What I want to do is, if the shot (a raycast) passes through this sphere, it will still continue on while making the player hear a whiz sound.

Is this possible? Can the raycast tell the difference between a trigger and a solid collider? Or do both stop it

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avatar image Benproductions1 · Oct 18, 2013 at 01:22 AM 0
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A Raycast only records a single hit. Because of the nature of a ray, it doesn't "stop" it, but only the closest hit is recorded. If you have raycast collision with triggers enabled, then yes, it will "stop" on the trigger.

To work around this, you should use RaycastAll and evaluate it yourself :)

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