Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by ham · Oct 17, 2013 at 02:17 PM · resolutionscreencamera.screentoworld

instantiate object at the edge of screen

hi guys...right at the end of project ive found a huge problem , and ...... ive build my project in 1366 * 768 and whole of my positions are in world space but in built project when resolution changes something change , and someobjects that were in borders of screen dissapear , so i used this code for my background ( this is a 2d game) to rescale it with different resolution

 var NewObjectWidth : float ;
 var OldObjectWidth : float ;
 var NewObjectHeight : float ;
 var OldObjectHeight : float ;
 function Start ()
 {
     OldObjectWidth = this.transform.localScale.x ;
     OldObjectHeight = this.transform.localScale.y ;
     NewObjectWidth = OldObjectWidth * 764 / 1368 * Screen.width / Screen.height;
     this.transform.localScale.x = NewObjectWidth ;

 }

but because the camera aspect ratio changes in other resolutions such as 800 * 600 ,the problem of disappearing still remains , so i found a solution for this that make the objects base on resolution of cam instead of making them in world , so is there any way to instantiate objects base on the camera resolution , by the way ive used this code

 var p : Vector3 = camera.ScreenToWorldPoint (Vector3 (100,100,-4));
     Instantiate(CreateInstantiate ,p , transform.rotation) ;

but it doesnt work correctly ,the z parameter of p ..... and it should be connected to camera too..... sorry it was a long questions.....thanx alot

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by meat5000 · Oct 17, 2013 at 02:26 PM

The z position is in world units from the camera.

From scripting reference

You have a negative value so points backwards, out of the screen. It points to your face, but thats not a valid gameobject or world point.

Also in

camera.ScreenToWorldPoint

the "camera." determines that the function is executed with respect to Camera "camera"

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

15 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Reading Screen Dimension in Android Immersive Mode 1 Answer

Asset Variations for Different Mobile Screen Sizes 1 Answer

Max Resolution? Targeting 4320x5400 px... 1 Answer

Auto scaling GUI 3 Answers

2D Game. Screen, Camera and coordinates. 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges