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Question by StarsideStudios · Jul 28, 2015 at 05:22 AM · unity5musicstopcontinue

Stop continuing music (Please Help)

Hello! I'm making a main menu and wanted continuous music running through each menu scene. The script does what I want. But when I load mission #1.. the music is still playing and wont stop. Please Help.

Script:

pragma strict

static var currentScore : int = 0;

var offsetY : float = 40; var sizeX : float = 100; var sizeY : float = 40;

var musicPrefab : Transform;

function Start () { currentScore = 0;

 if (!GameObject.FindGameObjectWithTag("MM")) {
     var mManager = Instantiate (musicPrefab, transform.position, Quaternion.identity);
     mManager.name = musicPrefab.name;
     DontDestroyOnLoad (mManager);
 }

}

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Answer by NeverHopeless · Jul 28, 2015 at 06:11 AM

Try like this:

 // Identify your scene where you have to stop current running music and probably start new one
 if(Application.loadedLevelName == "GameScene")
 {
     // Find the game object who is playing the audio and STOP audio clip.
     GameObject.FindGameObjectWithTag("MM").GetComponent<AudioSource>().Stop();
 }

Hope it helps!

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avatar image StarsideStudios · Jul 28, 2015 at 03:25 PM 0
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Im new to this.. where would I insert that ^^

avatar image StarsideStudios · Jul 28, 2015 at 03:37 PM 0
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It's also giving me this error http://gyazo.com/92cf6c24588be1bf0f0fd37e135a98cd

avatar image NeverHopeless · Aug 03, 2015 at 01:22 PM 0
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Sorry for the late response, this is the start function code.

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