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Determining the size of a prefab
Hey there. Im making a 'infinite runner' simple game, and i wish to generate a specific prefab at runtime. However im tryng to sum that prefab size to the next generation Z, so they can 'fit'.
Instantiate (spawnPoint ,new Vector3(xCount,yCount, zCount); , Quaternion.identity);
zCount += spawnPoint.renderer.bounds.size.z;
Debug.Log(zCount);
However, this is aways returns me 0. Im tryng to get the z size of the object so i can sum to the next object.
Thanks alot for the attention !
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