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Question by JBoy · Jan 02, 2013 at 06:49 AM · networkrenderersetactivesyncenabled

sync renderer.enabled or SetActive() over network?

Hi. I am using renderer.enabled to switch weapons in my multiplayer game. On my computer, i can switch from my red gun to my blue gun, but looking at my player from my friends computer, they don't change... What method should i use to sync renderer.enabled or gameObject.SetActive over the network? I do have a NetworkView attached to my player...

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Answer by Dreamora · Jan 02, 2013 at 08:54 AM

Use a simple RPC like

 [RPC]
 void EnableWeapon(int weapon) {
   weapons[currentWeapon].SetActive(false);
   weapons[weapon].SetActive(true);
   currentWeapon = weapon;
 }

and just call it through the networkView.RPC("EnableWeapon",newWeaponIndex) for example

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Answer by JBoy · Jan 02, 2013 at 09:43 AM

Thanks. i really needed the help :)

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