Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Chris498 · Oct 17, 2013 at 10:23 AM · soundkey pressed

How to add sound to when a key is pressed

I already searched it on google, and couldn't find anything that could help me out. I want to make it so when I press the 'F' key it gives a sound. How can I make that.

-Chris

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1

Answer by rutter · Oct 17, 2013 at 10:30 AM

Let's assume that you've already imported an AudioClip and attached an AudioSource to a GameObject. If not, check through the manual.

Let's make a quick class in C#:

 [RequireComponent(typeof(AudioSource))]
 public class PlaySoundF : MonoBehaviour {
     void Update() {
         if (Input.GetKeyDown(KeyCode.F)) {
             audio.Play();
         }
     }
 }

After we save the script, we can drag it onto an object in the scene, set up the corresponding AudioSource, and see if it works.

Scripting reference pages:

  • MonoBehaviour

  • Input

  • AudioSource

  • RequireComponent

If you find all of this terribly confusing, now is a good time to look up a good "getting started scripting in Unity" tutorial.

Comment
Add comment · Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Chris498 · Oct 17, 2013 at 11:43 AM 0
Share

does it matter if this is in C#, since all my other scripts are in Java.

avatar image sdgd · Oct 17, 2013 at 12:40 PM 0
Share

no this code will work even if your other scripts are java

it'll still go through the update function every frame normally.

avatar image Chris498 · Oct 17, 2013 at 03:06 PM 0
Share

I tried it but I got this error: The type or namespace name `$$anonymous$$onoBehaviour' could not be found. Are you missing a using directive or an assembly reference?

This is my C# code, did I forget to add something, or wasn't I suspose to delete the codes that were already in the default C# script?

[RequireComponent(typeof(AudioSource))] public class PlaySoundF : $$anonymous$$onoBehaviour { void Update() { if (Input.Get$$anonymous$$eyDown($$anonymous$$eyCode.F)) { audio.Play(); } } }

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

16 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Problem With Walking Sounds 1 Answer

play car engine sound only when W key is pressed down? 0 Answers

Walking sound Script returns with Error: BCE0077 2 Answers

Sound stop on iphone5 and iphone5s with ios7 1 Answer

Sound not working? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges