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Why does esporting a package breaks prefabs
I try to export a prefab I have of a particle system, and include all texture files.
When I import the package in another project, the prefab is untextured, despite the texture files being imported correctly.
How can I fix this?
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Answer by SkullKing · Oct 03, 2014 at 10:20 PM
Found a workaround, if you check the box for including dependencies, and them manually uncheck all files but the ones you want, it solves the problem.
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