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Question by Seth-McCumber · Oct 16, 2013 at 08:46 PM · inputcustomizationinput manager

Turn Currently Held Button Into A String(C#)

I Have Recently Started Working On Custom Input, And Am Stumped At The Beginning - How To Let The Player Change Input In Game. I Have Thought About How It Could Be Done, And This Is My Idea. To Convert The Currently Held Button To A String. Im Not Sure How This Could Be Achieved, Which Is Why Im Here. So If Anybody Knows, Or Has Any Thoughts I Would Be Glad To Help. Thanks!

-Seth

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Answer by robertbu · Oct 16, 2013 at 08:52 PM

Two ways I can think of are to use GUI events and use Input.inputString. Input.inputString contains any characters typed during the last frame.

 #pragma strict
  
 function Update () {
     if (Input.inputString.Length > 0) {
         Debug.Log("Update: "+Input.inputString[0]);
     }
 }
 
 function OnGUI() {
     var e = Event.current;
     if (e.type == EventType.KeyDown  && e.character != 0) {
         Debug.Log("GUI: "+e.character);
     }
 }
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avatar image Seth-McCumber · Oct 16, 2013 at 09:02 PM 1
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Thanks, Will Work On The Controls Now, And One $$anonymous$$ore Question, Does It Also Work For Gamepads?

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