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This question was closed Oct 17, 2013 at 01:54 PM by Griffo for the following reason:

Used a different approach ..

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Question by Griffo · Oct 16, 2013 at 01:39 PM · gameobjectnetworkingrpc

Update array of game objects to all clients

Hi, I have a global array of game objects that the player when joining a game adds its self to at is globalID location in the array, what I want to know is it possible when joining to update the array ?

I know I cannot use something like -

 networkGlobalVarsViewID.RPC ("writePlayerGameObject", RPCMode.AllBuffered, playerNetworkGlobalID, PlayerRoot.gameObject);

Because game objects are not permitted in the RPC call.

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avatar image Griffo · Oct 17, 2013 at 01:53 PM 0
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Didn't find an answer so went another way.

 networkView.Find()

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