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Question by jwalker195 · Mar 31, 2011 at 08:24 PM · gameobjectenable

Enable and object after disable

Hello everyone,

I've been having a bit of a problem with enabling an object after I disable it. Here's the script I've been using:

var timer = 5.0; var respawnTimer = 3.0;

function Start() { TimedFunction (); }

function Update() { Invoke ("TimedFunction", timer); }

function TimedFunction() { renderer.enabled = false; yield WaitForSeconds (respawnTimer); renderer.enabled = true; print ("OK"); }

It prints "OK", but the object doesn't disable. If I take the yield out of the script, then the object only disables and doesn't come back. Any suggestions?

Thank you for your help.

Jeremiah

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