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AssetBundles vs Resources Speed to load
I have various scenes saved as prefabs. The prefabs contains everything for the scene in a single empty except standard objects like player, sky, etc that will be used in all scenes.
I was storing these scene prefabs in the Resources folder and instantiating them from there until I started to get memory allocation errors on attempting to build if had a lot of scene prefabs. So I changed them from resources to locally stored assetbundles.
The trouble I am now having is that scenes which took 5 seconds to load from a resource now take 25 seconds to load from asset bundles.
Is there any way to get round this speed problem? Resources seem the better option but then I get the crash on build.
Answer by kurismakku · Apr 23, 2016 at 01:12 PM
This is what I noticed as well. I found the info that it could be because I didn't build it properly, and it did not pass the Uncompressed flag, but there was no details to explain what this exactly means.