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Question by AngryCSharpNerd · Jan 08, 2014 at 12:52 AM · texturetexture2dguitextureresize

Cutting off a GUITexture's texture

I am making a GUI interface, using actual objects and not OnGUI, when I want to make a background for a window for example, it'll be resized. The problem is that resizing the GUITexture also resizes the Texture itself, basically messing up all the pixels and squishing and/or bloating the image.

How can I be able to resize the GUITexture but not have any of that happening? For example, I could make a 5000x5000 image, put it on a GUITexture, and when I have to resize it, it won't stretch itself, but rather cut itself off.

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avatar image robertbu · Jan 08, 2014 at 01:40 AM 0
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I cannot think of a way to make this happen for a GUITexture. You can clip using:

  • GUI.DrawTextureWithTexCoords()

  • Graphics.DrawTexture()

  • Using a Quad or a Plane and adjusting the $$anonymous$$aterial.mainTextureOffset and $$anonymous$$aterial.mainTexureScale.

  • Using a Quad and adjusting the $$anonymous$$esh.uv array.

In theory you could do it for a GUITexture by manipulating the texture directly and trim$$anonymous$$g out the parts you don't want.

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