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Question by Soulzii · Dec 04, 2015 at 04:03 PM · textfileio

Write file after build

I'm looking for a way to write a text-file after building in Unity.

I have an XML file that I'm formatting to a text-file. And what I need to do is save the text-file to the Desktop, and it's working using the Editor, but after you build Unity doesn't let you write text-files anymore. Is there a way I can write a file to the desktop that has text in it even after building?

Right now I'm using

 File.WriteAllLines(Path.Combine(path,"data.txt"), text.ToArray());
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avatar image JonathanCzeck · Dec 04, 2015 at 04:15 PM 0
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Where is the text co$$anonymous$$g from? When Unity builds it'll recompile for the output platform and reload assemblies.

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Answer by JonathanCzeck · Dec 04, 2015 at 04:16 PM

http://docs.unity3d.com/ScriptReference/Callbacks.PostProcessBuildAttribute.html

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avatar image Soulzii · Dec 06, 2015 at 03:55 PM 0
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Sorry for the late reply, the text is basically a X$$anonymous$$L file I'm loading in and formatting to make it understandable and then I want to save it in a text file(or something simmilar). And save it on the desktop. I make the text using an implemented ToString method and putting text in a list and later converting it to an array. I can write the file, of course before building but I want to be able to write a file after I've built.

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