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Physics.OverlapSphere to get 5 Nearest objects
Ok, So I'm making a Space RPG like game, and I'm having a bit of trouble with the targeting systems. I want the 5 nearest objects within a certain distance to be selected to be targeted. Here is my code for this, but it doesn't work. What am I doing wrong?
//VARIABLES
var targets = new Array();
var selected = Physics.OverlapSphere (transform.position, 500);
var i : int = 0;
function Update () {
for(var n = 0; n < selected.length; n++) {
if(selected[n].gameObject.name == "Enemy"){
targets[i] = selected[n];
i++;
}
}
for(var p = 0; p < 2; p++) {
///Target[#] Events go here
}
}
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