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Question by
Dave_Aten · Oct 15, 2013 at 05:17 PM ·
alpha channelz-buffer
Has anyone found a workaround for alpha channel issues when placing a transparent object in front of another transparent object?
I'm trying to place a transparent object inside another transparent object. Both objects' transparency is adjustable using a slider hooked up to the objects' materials' alpha channel. Unity has trouble interpreting the z-buffer information when one or both objects are showing any transparency. Does anyone know of a workaround so that the program will correctly interpret multiple transparencies?
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Answer by Benproductions1 · Oct 16, 2013 at 11:10 PM
Hello,
Many people have previously suggested many different solutions, none of which fix the problem entirely (which you can't do with current rendering technologies).
http://lmgtfy.com?q=Unity+transparent+render+order
Hope this helps,
Benproductions1
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