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why try / catch don't gone?
Hi,
I'm having problems with play() a WebCamTexture in unity webplayer.
I'm trying to make a try/catch but i don't know how to do it.
try { this._wtx.Play(); Debug.Log ("try ok"); } catch { Debug.Log ("ERROR al Play"); }
at unity engine Works ok and make play() but when i go browser unitywebplayer crash and if i see the .log file i don't see the debug.log("Error al Play");
thanks
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