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Question by Angelorpheus · Aug 22, 2013 at 09:21 PM · transparencyalphadepthblurdepth of field

Depth of field problem with transparent objects

hi :)

i know that this problem is kinda notorious, but i could not find ANY solution :(

when i try to enable Depth of Field on my camera, all the objects with transparencies and alphas , blurs away like they are from the background :(

alt text

any idea how to fix this ? :/

ps: if for mobile hardware is better ;)

thx for the attention

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avatar image OP_toss · Aug 23, 2013 at 12:23 AM 0
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Their shader needs to write to the depth buffer. $$anonymous$$aybe yours doesn't?

I believe they can still write to the depth buffer, and not clip the opaque objects. Can someone else chime in?

avatar image meat5000 ♦ · Aug 23, 2013 at 11:51 AM 0
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http://docs.unity3d.com/Documentation/ScriptReference/Camera-transparencySort$$anonymous$$ode.html

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Answer by Angelorpheus · Aug 23, 2013 at 02:56 PM

i tried that "camera transparency sort mode" and nothing changed, (im not sure how to configure that to be honest..bur i tried a lot :/)

i tried to implement Pass {ZWrite On
on my shader ...and nothing changed (i tried "off" too for desperation ç_ç)

any other advice? :(

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